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Goblin Scout (Bane Clan) in Dungeons & Dragons 5e

Goblin Scout (Bane Clan)

Small humanoid (goblinoid), lawful evil
Armor Class 13
Hit Points 45hp 6d10+15
Speed 35ft Swim: 15ft Climb: 25ft

STR
8 -1
DEX
14 +2
CON
8 -1
INT
15 +2
WIS
15 +2
CHA
8 -1

Saving Throws Wis +5, Int +4, Dex +4
Skills Acrobatics +2, Insight +4, Perception +7, Medicine +2
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Common
Challenge 1

Spellcasting

Ability: Intelligence

At will: Message: Range: 120 ft., components: V S M, casting time: 1 action, the spell is blocked by: magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood.


Abilities

Tactical Retreat (Dash + Disengage): As an action, the goblin can move thrice it's normal movement speed without triggering any opportunity attacks for a turn, after which they become exhausted (1 level).   Uncanny Dodge: Passively, whenever the goblin would take damage from an AOE attack, they take half on a failed save and none on a successful one.


Actions

Dagger: Melee Weapon Attack: reach 5 ft., Hit: 4 1d4+2 piercing/slashing, finesse, light, thrown 20/60 ft.


 

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