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Warlord Hrauk'Ur in Dungeons & Dragons 5e

Warlord Hrauk'Ur

Medium humanoid, lawful evil
Armor Class 18 (Full Plate)
Hit Points 114 (12d8+60)
Speed 30ft

STR
15 +2
DEX
13 +1
CON
16 +3
INT
17 +3
WIS
14 +2
CHA
24 +7

Saving Throws Charisma, Constitution
Skills Athletics, History, Nature
Senses Truesight 60ft., Passive Perception 12
Languages Common, Deep speech
Challenge 10

Warlord Hrauk'Ur is a 5th level spellcaster, Charisma is his spellcasting ability and has a Spell Save DC of 19 and +11 to hit.  He always casts any given spell at his spell casting level. Warlord Hrauk'Ur has the following spell prepared.   5th Level (4 slots). Arms of hadar (6d6), Ray of Sickness (6d8), Hunger of Hadar, Feign death, Vampiric Touch(5d6), Blight (9d8), Evard's Black tentacles, Cloud Kill, Insect Plague


Actions

Multiattack. Warlord Hrauk'Ur may make two Rapier attacks and one other action per turn.   Rapier. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 8 (1d8+2) Piercing damage.   Hungering Hand. Ranged Spell Attack: +11 to hit, 60ft. range, one target. Hit: 15 (2d6+7) Necrotic damage. if this attack hits, Warlord Hrauk'Ur may spend a reaction and 1 spell slot to immediately cast Vampiric Touch, adding the spells damage to Hungering Hand.  Casting Vampiric Touch in this manner only lasts for one round.   Call the Abyss. Creating a rift in the multiverse, the Warlord Hrauk'Ur opens an area of space within a range of 200ft. equal to a 60ft. tall cylinder with a radius of 10ft. this area is immediately doused in abyssal flames, imposing a DC 19 Dexterity Saving Throw upon all creatures caught in the zone, dealing 10d10 Fire damage on a failed save and half that on a success. Creatures that become unconscious or die from this attack are instead transported to The Abyss.

Reactions

As a Reaction in response to taking damage from a melee attack, Warlord Hrauk'Ur may cast Arms of Hadar as a 1st level spell without the use of a spell slot.


 

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