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Koa toa chief

Large humanoid, neutral evil
Armor Class 14
Hit Points 30
Speed 30ft Swim: 30ft

STR
13 +1
DEX
10 0
CON
11 0
INT
12 +1
WIS
10 0
CHA
12 +1

Skills Perception +4
Senses 120 darkvision. passive perception 14
Languages Koa toa, common
Challenge 5


Amphibious. The kuo-toa can breathe air and water.   Otherwordly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.   Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.   Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.


Actions

Call more: As an action may call 2 extra koa toa to fight.    Get back up: As an action may cause 3 "dead" Koa Toa to get back up with 1/2 hp   Focus target: As an action may cause 3 Koa Toa to attack

Reactions

In response to getting attacked he will pick up a near by Koa Toa and use him as a shield avoiding dmg.


 

A Koa Toa cheif that is a leader for Koa Toa to follow.


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