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Green Crystalline Golem (Fire Elemental) in Dungeons & Dragons 5e

Green Crystalline Golem (Fire Elemental)

Large construct, aberration , chaotic evil
Armor Class 18
Hit Points 143
Speed 40ft

STR
25 +7
DEX
13 +1
CON
25 +7
INT
14 +2
WIS
14 +2
CHA
7 -2

Saving Throws +12 Str +10 Con +1 Cha
Damage Vulnerabilities Cold, Psychic
Damage Resistances Slashing, Bludgeoning, Piercing, Necrotic
Damage Immunities Fire
Condition Immunities Charmed, Blinded, Prone, Paralyzed, Restrained, Poisoned, Frightened
Languages Celestial, Common, Primordial
Challenge 12


Actions

Multiattack: The golem may attack three times with it's Flaming War Axe   10ft reach. Melee weapon attack. +10 to hit, 4d10 Slashing followed by 2d8 Fire damage     Breath Weapon: The golem may open it's mouth and unleash hellish flame from the engine that drives it to purge the unclean  DC 13 Dexterity saving throw, 20 foot cone, 8d6 Fire damage. (5-6 Recharge)


 

Legendary Actions

"DEUS VULT"  When the golem screams Deus Vult it may Attack a fourth time and it's AC increases by 4. This ability does not stack.  This creature may only use a Legendary action once every two turns. 


A large Steel Construct designed to perfection, now infested by green crystals and an overriding will to SMASH "I don't know where I am, I don't know who I am, I don't know why I'm here, ALL I KNOW IS A MUST KILL!"


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