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Nycaloth

Large fiend (yugoloth), lawful neutral
Armor Class 18 (natural armour)
Hit Points 123 13d10+52
Speed 40ft Fly: 60ft

STR
20 +5
DEX
11 0
CON
19 +4
INT
12 +1
WIS
10 0
CHA
15 +2

Skills Intimidation +6, Perception +4, Stealth +4
Damage Resistances cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, poison
Condition Immunities poisoned
Senses blindsight 60ft, darkvision 60ft
Languages Abyssal, Infernal, telepathy 60 ft.
Challenge 9

Innate Spellcasting. The Nycaloth's innate spellcasting ability is Charisma. The nycaloth can innately cast the following spells, requiring no material components:   At will: darkness, detect magic, dispel magic, invisibility (self only), mirror image


Magic Resistance. The Nycaloth has advantage on saving throws against spells and other magical effects.   Magic Weapons. The Nycaloth's weapon attacks are magical.


Actions

Multiattack. The nycaloth makes two melee attacks, or it makes one melee attack and teleports before or after the attack.   Claws. Melee Weapon Attack: +9 to hit, reach 5ft, one target, Hit: 9 (2d6+5) slashing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 5 (2d4) slashing damage at the start of each of its turns due to a fiending wound. Each time the nycaloth hits the wounded target with this attack, the damage dealt by the wound increases by 5 (2d4). Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.   Greataxe. Melee Weapon Attack: +9 to hit, reach 5ft, one target, Hit: 18 (2d12+5) slashing damage.   Teleport. The nycaloth magically teleports, along with any equipment it is wearing or carrying, up to 60ft to an unoccupied space it can see.


 

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