| +0 | Strength |
| +4 | Dexterity |
| +7 | Constitution |
| +2 | Intelligence |
| +3 | Wisdom |
| +10 | Charisma |
| +4 | Acrobatics |
| +3 | Animal Handling |
| +2 | Arcana |
| +0 | Athletics |
| +10 | Deception |
| +2 | History |
| +8 | Insight |
| +5 | Intimidation |
| +7 | Investigation |
| +3 | Medicine |
| +2 | Nature |
| +3 | Perception |
| +5 | Performance |
| +5 | Persuasion |
| +2 | Religion |
| +4 | Sleight of Hands |
| +9 | Stealth |
| +8 | Survival |
| Automatic Rifle | 1d20+9 | 2d8+4 |
|---|---|---|
| Hunting Rifle | 1d20+9 | 2d10+4 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.