| +3 | Strength |
| +0 | Dexterity |
| +1 | Constitution |
| -1 | Intelligence |
| +4 | Wisdom |
| +2 | Charisma |
| +0 | Acrobatics |
| +2 | Animal Handling |
| -1 | Arcana |
| +5 | Athletics |
| +0 | Deception |
| -1 | History |
| +4 | Insight |
| +2 | Intimidation |
| -1 | Investigation |
| +4 | Medicine |
| -1 | Nature |
| +2 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| -1 | Religion |
| +0 | Sleight of Hands |
| +0 | Stealth |
| +4 | Survival |
| Warhammer | 1d20+3+2 | 1d8+3 |
|---|---|---|
| Warhammer (two handed) | 1d20+3+2 | 1d10+3 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
0-level (Cantrip) Transmutation
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
At higher levels: The spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
Statblocks for your Trinkets, businesses, building, castles, empires.