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Grung Elite Warrior in Dungeons & Dragons 5e

Grung Elite Warrior

Small small humanoid (grung), lawful evil
Armor Class 13
Hit Points 49 (9d6+18) 9d6+18
Speed 25ft Climb: 25ft

STR
7 -2
DEX
16 +3
CON
15 +2
INT
10 0
WIS
11 0
CHA
12 +1

Saving Throws Dexterity +5
Skills Athletics +2, Perception +2, Stealth +5, Survival +2
Damage Immunities Poison
Condition Immunities Poisoned
Languages Grung
Challenge 1


Amphibious. The grung can breathe air and water.   Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Standing Leap. The grung’s long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.   A creature poisoned by a grung can suffer an additional effect that varies depending on the grung’s skin color. This effect lasts until the creature is no longer poisoned by the grung.   Orange. The poisoned creature is frightened of its allies.   Gold. The poisoned creature is charmed and can speak Grung.


Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 it, one target. Hit: 5 (1d4+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.   Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.   Mesmerizing Chirr (Recharge 6). The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung’s next turn.


 

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