| +5 | Strength |
| +1 | Dexterity |
| +4 | Constitution |
| +2 | Intelligence |
| +0 | Wisdom |
| +2 | Charisma |
| +1 | Acrobatics |
| +0 | Animal Handling |
| +2 | Arcana |
| +5 | Athletics |
| +2 | Deception |
| +2 | History |
| +2 | Insight |
| +4 | Intimidation |
| +4 | Investigation |
| +0 | Medicine |
| +2 | Nature |
| +2 | Perception |
| +2 | Performance |
| +4 | Persuasion |
| +2 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +0 | Survival |
| Weapon | Attack | Damage | |
|---|---|---|---|
| Battleaxe | 1d20+5 | 1d8+5 | |
| Fire Bolt | 1d20+4 | [roll1d10 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook 5e
0-level (Cantrip) Evocation
Sword Coast Adventurer's Guide
0-level (Cantrip) Evocation
Player's Handbook 5e
0-level (Cantrip) Conjuration
Player's Handbook 5e
1-level Abjuration
Player's Handbook 5e
1-level Evocation
Player's Handbook 5e
1-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.