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Sword Wraith Commander in Dungeons & Dragons 5e

Sword Wraith Commander

Medium undead, lawful evil
Armor Class 18 (breastplate, shield)
Hit Points 127 15d8+60
Speed 30ft

STR
18 +4
DEX
14 +2
CON
18 +4
INT
11 0
WIS
12 +1
CHA
14 +2

Skills Perception +3
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, frightened, poisoned, unconcious
Senses darkvision 60 ft., passive Perception 14
Languages The Languages It Knew In Life
Challenge 8 (3,900 XP)


Martial Fury. As a bonus action, the sword wraith can make one weapon attack, which deals an extra 9 (2d8) necrotic damage on a hit. If it does so, attack rolls against it have advantage until the start of its next turn.   Turning Defiance. The sword wraith and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.      


Actions

Multiattack. The sword wraith makes two weapon attacks.   Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.   Call to Honor (1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.


 

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