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Giant Sea Horse in Dungeons & Dragons 5e

SRD

Giant Sea Horse

Large beast, unaligned
Armor Class 13
Hit Points 16 3d10
Speed Swim: 40ft

STR
12 +1
DEX
15 +2
CON
11 0
INT
2 -4
WIS
12 +1
CHA
5 -3

Senses passive Perception 11
Challenge 1/2 (100 XP)


Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 2d6 damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.


Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 bludgeoning damage.


 

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.


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