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Scorpiox

Huge beast, unaligned
Armor Class 15 (natural armor)
Hit Points 75 10d10+20
Speed 45ft

STR
16 +3
DEX
13 +1
CON
16 +3
INT
2 -4
WIS
9 -1
CHA
3 -4

Skills Perception +4
Senses blindsight 60 ft., passive Perception 13
Languages
Challenge 3


Actions

Multiattack: The scorpion makes three attacks: two with its pincers and one with its stinger.   Pincer: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 1d8+2 bludgeoning damage, and the target is grappled (escaped DC 12). The scorpiox has two pincers, each of which can grapple only one target.   Stinger: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 1d6+3 piercing damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. If it fails the saving throw by 5 for more, the target is also paralyzed as well as poisoned. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


 

Scorpiox or colossal scorpions are a species of gigantic scorpions indigenous to the Marrow Desert of Nioa. They are powerful, ancient predators dating back to the Dawn Era and are easily recognizable for their two large grasping pedipalps and their curved, segmented tail which ends in a venomous stinger. Some scorpiox have been tamed by some of the more warlike Marrowmen but most remain wild beasts and most Marrowmen consider them to be vicious creatures to be hunted without mercy.

Scorpiox are indigenous to Nioa and are found throughout the north of the continent, avoiding the agricultural Mashiq and the woodlands of Kanesh. Scorpiox hunt at night, preferring to hide in earthen burrows during the day. They prefer to hunt in desert and scrublands, though they have ventured into mountainous areas of the Shanindar, where they lurk in caves during the day and then emerge to hunt in narrow valleys at night.


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