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Spirit Wolf

Large fey, unaligned
Armor Class 14 (Natural Armor)
Hit Points 5d10+10
Speed 80ft

STR
18 +4
DEX
15 +2
CON
15 +2
INT
8 -1
WIS
12 +1
CHA
8 -1

Skills Perception +3, Stealth +4
Senses Senses passive Perception 13
Languages Any language its summoner knows, but cannot speak, Telepathy 120ft to its summoner
Challenge 1


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Natural Camouflage. The Wolf has advantage on Stealth checks in forested terrain.   Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


 

A Fey Wolf summoned by Druids of the tribes of Shylennas, bound to the individual, these magical mounts are guardians of the forest and aid the Shylennians with transporting around the forest. Ranging in all colors of the visible spectrum, but have a default expression of white or black. The wolf has fur markings that correspond with the   The wolf cannot enter civilization proper, but can defend its owner, if slain; it can be reborn in similar fashion to the Find Familiar spell.


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