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Shadowfell Despair Table in Dungeons & Dragons 5e

Shadowfell Despair Table

Roll the Dice
1Apathy: The character has disadvantage on death saving throws and dexterity checks for initiative, and gains the following flaw: "I don't believe I can make a difference to anyone or anything."
2Dread: The character has disadvantage on all saving throws and gains the following flaw: "I am convinced that this place is going to kill me."
3Madness: The character has disadvantage on ability checks and saving throws that use intelligence, wisdom, or charisma, and gains the following flaw: "I can't tell what's real anymore."
4Incompetence: The character gains the flaw: “I find it difficult to execute tasks, no matter the size or difficulty.” The character has disadvantage on all ability checks.
5Humorless: The character gains the flaw: “I have an inability to find humor in things, and most certainly in myself.”
6Absentminded: The character gains the flaw : “I am preoccupied to the extent of being unaware of my immediate surroundings.” Disadvantage on insight and perception checks, and you no longer have a passiver perception.
7Paranoid: You gain the following flaw: “You feel like everyone is planning to betray you.”
8Impatient: The character gains the flaw: “I have an inability to wait, I am constantly at war with time.” You have disadvantage on stealth checks, investigation checks, and concentration checks for spells. You also take a minus 2 penalty to these checks.
9Cowardice: The character gains the flaw : “I am terrified by any potential danger, every shadow is a hideous monster trying to get me.” Whenever you begin combat, you are considered frightened of all enemies until you succeed on a DC 15 Wis saving throw on your turn.
10Drained: This place has caused you to feel weaker and you ache all over; you find it impossible to rest easy. When using hit dice to recover health during a short rest, you only recover half as much.
11Winters Breath: The chill of the Shadowfell has seeped into the character's bones causing them to become weaker. Roll 2d12. The player loses that many hit points and their hp maximum is reduced by that amount until they leave the plane or have it restored via the greater restoration, heal, or wish spells. Additionally, they become vulnerable to cold damage.
12Deaths Touch: The Shadowfell has pulled some of the life force of the player away, The player is considered to permanently have failed 1 death saving throw, is vulnerable to necrotic damage, and their skin begins to lose pigmentation, turning grey.

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