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Moss Wolf

Medium beast, unaligned
Armor Class 13
Hit Points 2d8+2
Speed 40ft Swim: 20ft

STR
12 +1
DEX
15 +2
CON
12 +1
INT
3 -4
WIS
12 +1
CHA
6 -2

Skills Perception +3, Stealth +4
Damage Resistances Acid
Challenge 1/2


Keen Hearing and Smell The moss wolf has advantage on Wisdom (perception) checks that rely on hearing and smell.   Pack Tactics The moss wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.   The Feet of the Nature The moss wolf is not effected by plant based difficult terrain (Swamp, Forrest etc.)


Actions

Bite Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 strength saving throw or be knocked prone.   Howl of Nature Range Weapon Attack: +3 to hit, range 30ft., one target. Hit: 6 (1d6 + 3) piercing damage. If target is a creature, it must succeed on a DC 14 dexterity saving throw or be restrained. Every time when creature is damaged or at the end of its turn creature can make DC 14 dexterity saving throw to end condition.


 

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