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Quaggoth

Medium humanoid (quaggoth), chaotic neutral
Armor Class 13 (natural armor)
Hit Points 45
Speed 30ft Climb: 30ft

STR
17 +3
DEX
12 +1
CON
16 +3
INT
6 -2
WIS
12 +1
CHA
7 -2

Skills Athletics +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Undercommon
Challenge 2


Wounded Fury. While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 ( 2d6 ) damage to any target it hits with a melee attack


Actions

Multiattack. The quaggoth makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 ( 1d6+3 ) piercing damage.


 
Quaggoth

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