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Haze Monster

Medium humanoid, chaotic neutral
Armor Class 12
Hit Points 25 (3D8+5)
Speed 30ft

STR
14 +2
DEX
13 +1
CON
20 +5
INT
8 -1
WIS
8 -1
CHA
10 0

Saving Throws Dexterity and Constitution
Skills Intimidation +3 Insight +3 Perception +3
Damage Vulnerabilities Fire and Radiant
Damage Resistances Poison and Necrotic
Condition Immunities Poisoned
Languages Understands common but can't speak
Challenge 4


Haze bomb: After making a melee strike, one of the haze monster's attached capsules will release a deadly poisonous gas around it in a 15ftx15ft area. Any creature, except other haze monsters, in the area must make a DC-18 Constitution save or take 3D6 poison damage and 3D6 necrotic damage. If the save is a success, the creature takes half damage. (3 a day)


Actions

Punch: +2 to hit. 1D6+2 Multi-attack: Haze monsters can make 2 punch attacks on their turn.


 

Haze monsters are creatures of humanish form. They are usually summoned by some mage for unknown reasons. They usually walk around with a hunched-back. Their teeth are usually gnashed and shown, saliva dripping out from time to time. It normally doesn't do much when encountered, but if it senses danger in anything around it, it will unleash a deadly viral cloud around itself. By breaking small capsules on their limbs, a virus in the form of smoke seeps out. Anything that makes contact with it or breathes it in will suffer tremendously, often killing them in a matter of seconds. The virus only lasts for a minute, after which it will just turn into harmless steam. Haze monsters are quick to enrage and not to be trifled with.

Forests, swamps, any damp environment.


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