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SRD

Planetar

Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 200 16d10+112
Speed 40ft Fly: 120ft

STR
25 +7
DEX
20 +5
CON
24 +7
INT
19 +4
WIS
22 +6
CHA
25 +7

Saving Throws Con +12 , Wis +11 , Cha +12
Skills Perception +11
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses truesight 120 ft., passive Perception 21
Languages all, telepathy 120 ft.
Challenge 16 (15,000 XP)

The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

1/day: commune, control weather, insect plague

3/day: blade barrier, dispel evil and good, flame strike, raise dead


Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.


Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 4d6+7 slashing damage plus 22 5d8 radiant damage.

Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 6d8+3 hit points and is freed from any curse, disease, poison, blindness, or deafness.


 

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