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Leper Witch

Small goblin, chaotic neutral
Armor Class 10
Hit Points 12
Speed 30ft Swim: 10ft

STR
8 -1
DEX
8 -1
CON
8 -1
INT
12 +1
WIS
13 +1
CHA
10 0

Languages Goblin, Common
Challenge 1/4

Entangle.   LEVEL:1 CASTING TIME:1 Action RANGE/AREA:90 ft (20 ft )COMPONENTS:V, S DURATION:Concentration 1 Minute SCHOOL:Conjuration ATTACK/SAVE:STR Save DAMAGE/EFFECT:Restrained   Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself. When the spell ends, the conjured plants wilt away   Poison Spray.   LEVEL:Cantrip CASTING TIME:1 Action RANGE/AREA:10 ft COMPONENTS:V, S DURATION:Instantaneous SCHOOL:Conjuration ATTACK/SAVE:CON Save DAMAGE/EFFECT:Poison   You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12)

2/day: Swarm. Can summon 2 Leper Swarmers to spaces within 5ft.



 

Legendary Actions

Summon Bugbear Monstrosity. When her life is threatened, the Leper Witch will summon a single Bugbear Monstrosity to fight at her side. This can only be done once.


Typically the matriarchs of Leper Goblin clans, the Leper Witch is a vile creature. It will purposely infect newborn goblins with a parasitic fungi to create mindless minions for the sake of their clan. They will sometimes even take foundlings that have proven themselves with a strong physical prowess, and twist them to create Monstrosities to act as body guards.

Swamp, Underdark


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