Antimagic Susceptibility: The broom is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the broom must succeed on a Consitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Construct Nature: The broom doesn't require air, food, drink, or sleep. The magic that animates the broom is dispelled when the construct reaches 0 hit points. A broom reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone. False Appearance: While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom. Flying Broom: Some brooms of animated attack allow their creators to ride them, in which case they behave like typical brooms of flying. A broom of animated attack, however, can only carry half the weight that a broom of flying can. (see chapter 7 "Treasure" of the Dungeon Master's Guide)
Mutiattack: The broom makes two melee attacks. Broomstick: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 5 1d4+3 bludgeoning damage.
Animated Attack: If the broom is motionless and a creature grabs hold of it, the broom makes a Dexterity check contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!