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Elite Hobgoblin in Dungeons & Dragons 5e

Elite Hobgoblin

Medium humanoid (goblinoid) , lawful evil
Armor Class 16 (chain mail)
Hit Points 19 3d8+6
Speed 30ft

STR
14 +2
DEX
12 +1
CON
14 +2
INT
10 0
WIS
10 0
CHA
9 -1

Senses darkvision 60 ft, passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)


Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of ally of the hobgoblin that isn't incapacitated. 


Actions

Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 6 1d8+2 slashing damage.  Whip: Melee Weapon Attack: +3 to hit, reach 15 ft, one target. Hit: The target is grappled (escape DC 12) and must succeed on an opposed strength check, or it becomes knocked prone and stunned until the end of its next turn. 


 

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