| +7 | Strength |
| +3 | Dexterity |
| +3 | Constitution |
| -1 | Intelligence |
| +1 | Wisdom |
| +0 | Charisma |
| +1 | Acrobatics |
| +3 | Animal Handling |
| +1 | Arcana |
| +6 | Athletics |
| +0 | Deception |
| +3 | History |
| +1 | Insight |
| +2 | Intimidation |
| -1 | Investigation |
| +1 | Medicine |
| -1 | Nature |
| +3 | Perception |
| +0 | Performance |
| +0 | Persuasion |
| -1 | Religion |
| +1 | Sleight of Hands |
| +1 | Stealth |
| +3 | Survival |
| Weapon | Attack | Damage |
|---|---|---|
| Trick Greatsword | 1H 1d20+7 | 1d6+5 slashing (+ 1d4 vs undead/aberrations) |
| Trick GS | Reached 1H 1d20+7 | 1d6+5 |
| Trick Greatsword | 2H 1d20+7 | 1d8+5 slashing (+ 1d4 vs undead/aberrations) |
| Trick GS | Reached 2H 1d20+7 | 1d8+5 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Armor AC 12 + Dexterity modifier (maximum +2)
Thick furs keep the wearer warm and safe.
-1 Stress modifier
Advantage on Intimidate rolls against wolves and lycans. Common
| Type | AC | STR Req. | Stealth Dis. | Properties |
|---|---|---|---|---|
| Light | 12+Dex (Max. +2) |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
+2 damage vs. undead (Favoured Enemy)
Weapon attack: 1d20+5 Dagger damage: 1d4+3 +2 vs undead
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.