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Giant Water Spider in Dungeons & Dragons 5e

Giant Water Spider

Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 32 5d10+5
Speed 40ft Swim: 20ft Climb: 40ft

STR
14 +2
DEX
16 +3
CON
12 +1
INT
2 -4
WIS
11 0
CHA
4 -3

Skills Stealth +7
Senses blindsight 10 ft, darkvision 60 ft, passive Perception 10
Languages -
Challenge 1 (200 XP)


Hold Breath: The spider can hold its breath for 30 minutes using an air bubble affixed to the underside of its abdomen.  Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings without needing to make an ability check.  Water Sense: While in contact with water, the spider knows the exact location of any other creature in contact with the water within 100 feet. Web Walker: The spider ignores movement restrictions caused by webbing. 


Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 1d8+3 piercing damage, and the target must make a DC 11 Consitution saving throw, becoming poisoned for 1 hour on a failed save. The target is paralyzed while poisoned this way. 


 

A giant water spider has an abdomen about 6 feet in diameter, and gangly legs. It has coarse grat-green fur is often adorned with bits of algae and weeds An oval air bubble is affixed underneath its abdomen. 


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