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Fernhunter

Medium plant, carnivore, unaligned
Armor Class 10
Hit Points 32 (5d8+10)
Speed 40ft

STR
16 +3
DEX
12 +1
CON
14 +2
INT
8 -1
WIS
12 +1
CHA
10 0

Saving Throws Dexterity +3, Wisdom +4
Skills Perception +5
Survival +5
Senses Darkvision 60ft.
Passive Perception 15
Challenge 1/4


Keen Hearing and Smell.
The Fernhunter has advantage on Wisdom (Perception) checks that rely on hearing or smell

Pack Tactics
The Fernhunter has advantage on attack rolls against a creature if at least one of the Fernhunter’s allies is within 5ft of the creature and isn’t incapacitated


Actions

Bite
Melee Weapon Attack: +5 to hit, reach 5ft., one target
Hit: 8 (2d4+3) piercing damage. If the target is a Medium or smaller creature and the Fernhunter is not already grappling a creature it must succeed on a DC 13 Str saving throw or be grappled and restrained in ensnaring vines that grow from the Fernhunters body.
While the Fernhunter is restraining a creature it cannot move or attack any other targets.


 

Larger and more aggressive variants of the Fernhound, these plants are vicious pack hunters, restraining prey in their prehensile vines.


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