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Mad Hermit

Medium humanoid (human), chaotic evil
Armor Class 15 (leather armor, ring of protection)
Hit Points 27 5d8+5
Speed 30ft

STR
12 +1
DEX
17 +3
CON
12 +1
INT
10 0
WIS
12 +1
CHA
7 -2

Skills Deception +2, Perception +3, Sleight of Hand +5, Stealth +7
Senses passive Perception 13
Languages Common, Draconic, Thieves' Cant
Challenge 1/2 (100 XP)


Special Equipment: The Mad Hermit wears a ring of protection. Cunning Action: On each of its turns, the Mad hermit can use a bonus action to take the Dash, Disengage, or Hide action. Sneak Attack (1/turn): THe Mad Hermit deals an extra 7 2d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Mad Hermit that isn't incapacitated and the Mad Hermit doesn't have disadvantage on the attack roll.


Actions

+1 Dagger: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft, or range 20/60, one target. Hit: 6 1d4+4 piercing damage.


 

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
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  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
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