| +1 | Strength |
| +5 | Dexterity |
| +2 | Constitution |
| +5 | Intelligence |
| +2 | Wisdom |
| +2 | Charisma |
| +3 | Acrobatics |
| +2 | Animal Handling |
| +3 | Arcana |
| +1 | Athletics |
| +6 | Deception |
| +3 | History |
| +2 | Insight |
| +2 | Intimidation |
| +3 | Investigation |
| +2 | Medicine |
| +3 | Nature |
| +4 | Perception |
| +2 | Performance |
| +4 | Persuasion |
| +5 | Religion |
| +5 | Sleight of Hands |
| +7 | Stealth |
| +2 | Survival |
| Glass Dagger | +5 | 1d4+3 One Use |
|---|---|---|
| Glass Dagger | +5 | 1d4+3 One Use |
| Unarmed Strike | +3 | 2 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Languages. Common, Vedalken, and one other language.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.