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Oakheart: Avatar Form in Dungeons & Dragons 5e

Oakheart: Avatar Form

Huge plant, neutral
Armor Class 16
Hit Points 60
Speed 20ft

STR
18 +4
DEX
8 -1
CON
14 +2
INT
10 0
WIS
16 +3
CHA
10 0

Saving Throws Wisdom +5, Strength +7
Skills +4
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning and Piercing. Cold.
Damage Immunities Poison
Condition Immunities Poison, Exhaustion
Senses passive Perception 14
Languages Birdfolk, Primordial, Druidic, Vulpin
Challenge 2 (450 XP)

Innate Spellcasting.


Oakheart's innate spellcasting ability is Wisdom (spell save DC 14). Oakheart can innately cast the following spells, requiring no material components:

At will: druidcraft

1/day: plant growth


Speak with Beasts and Plants.


Oakheart can communicate with beasts and plants as if they shared a language.   No Need for Air
Oakheart does not need a steady stream of air to remain conscious. As such they can travel under water and through spaces lacking airflow.   The Earth Bends to My Will
Oakheart does not suffer from the effects of difficult terrain.


Actions

Multiattack.


Oakheart can make two attacks if it attacks using it's Tree Arms.   Tree Arms
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (1d10 + 4) bludgeoning damage.   Wooden Javelin
Oakheart can shoot a sharpened stick from his branches: Ranged Melee Attack: +2 to hit, 60ft, one target. Hit: (1d12 - 1)   Juicebox
Oakheart makes a grapple check against a target. Athletics (+6). If you are successful you can make an attack with advantage. +7 to hit. Hit: (2d6 + 4) Piercing damage. You heal the damage you deal to the target as you drain their blood.

Reactions

Wall of wood


Oakheart can use their reaction to intercept any attack that goes through their threatening zone or targets a creature within their reach. This cannot protect a creature from an area of effect.


 

A large tree with a dark wood exterior and a bright red interior. They have foliage growing from their head and back which sprout bright green leaves.


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