| +2 | Strength |
| -1 | Dexterity |
| +4 | Constitution |
| +0 | Intelligence |
| +7 | Wisdom |
| +3 | Charisma |
| -1 | Acrobatics |
| +4 | Animal Handling |
| +0 | Arcana |
| +5 | Athletics |
| +0 | Deception |
| +0 | History |
| +7 | Insight |
| +0 | Intimidation |
| +0 | Investigation |
| +7 | Medicine |
| +0 | Nature |
| +4 | Perception |
| +0 | Performance |
| +3 | Persuasion |
| +0 | Religion |
| -1 | Sleight of Hands |
| -1 | Stealth |
| +4 | Survival |
| Maul | d20+5 | 2d6+2 |
|---|---|---|
| Javelin | d20+5 | 1d6+2 |
| Sacred Flame 60ft | Dex Save, no cover bonus | 2d8 |
| Healing Word 60ft | Heal | 1d4+4 |
| Guiding Bolt 120ft | d20+7 | 4d6 & Advantage on next attack |
| Thunderwave 15ft self | Con Save or Half | 2d8 and 10ft back |
| Shatter 60ft, 10 foot sphere | Con Save or Half | 3d8 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.