+3 | Strength |
+2 | Dexterity |
+2 | Constitution |
+0 | Intelligence |
+4 | Wisdom |
+8 | Charisma |
+2 | Acrobatics |
+1 | Animal Handling |
+6 | Arcana |
+3 | Athletics |
+9 | Deception |
+0 | History |
+4 | Insight |
+5 | Intimidation |
+6 | Investigation |
+1 | Medicine |
+0 | Nature |
+1 | Perception |
+5 | Performance |
+5 | Persuasion |
+3 | Religion |
+2 | Sleight of Hands |
+2 | Stealth |
+8 | Survival |
Crossbow | 1d20+5 | 1d8+2 |
---|---|---|
Mace | 1d20+6 | 1d6+3 |
Unarmed Strike | 1d20+6 | +4 |
BREATH OF DESTRUCTION | [DEX:13] | 2d6 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Cleric Level | Spells |
---|---|
1st | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
You have studied the workings of magic and how to channel it through objects. As a result, you have gained the ability to cast spells. To observers, you don’t appear to be casting spells in a conventional way; you look as if you’re producing wonders using mundane items or outlandish inventions.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.