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Tuskaloth

Gargantuan beast, unaligned
Armor Class 14
Hit Points 198 12d20+72
Speed 40ft

STR
28 +9
DEX
8 -1
CON
22 +6
INT
3 -4
WIS
11 0
CHA
7 -2

Saving Throws Constitution +10
Senses Passive perception 10
Languages -
Challenge 10


Siege Beast : The Tuskaloth deals double damage to objects and buildings   Trampling Charge : If the Tuskaloth moves at least 20 ft towards a creature and hits it with a gore attack on the same turn, That creature must succeed on a DC 18 Strength saving throw or be knocked prone. If the creature is prone, the Tuskaloth can make one stomp attack against it as a bonus action.


Actions

Gore : Melee Weapon attack: +13 to hit, reach 10ft, one target, Hit 22 3d8+9 Piercing damage.   Stomp : Melee Weapon attack: +13 to hit, reach 10ft, one target, Hit 31 4d10+9 Bludgeoning damage.   Earthquake (Recharge 5-6) : The Tuskaloth pounds the ground with incredible force, causing a tremor. Each creature within 30 ft of the Tuskaloth must make a DC 18 Dexterity saving throw or be knocked prone. The tremor also deals 50 bludgeoning damage to any structure in contact with the ground in that area, if a structure drops to 0 HP then it collapses


 

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