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Pale One - Nifarzhi in Dungeons & Dragons 5e

Pale One - Nifarzhi

Large humanoid (nifarzhi), neutral
Armor Class 16 (natural)
Hit Points 90 (12d10+24) 12d10+24
Speed 35ft Swim: 50ft Climb: 25ft

STR
12 +1
DEX
16 +3
CON
14 +2
INT
13 +1
WIS
13 +1
CHA
8 -1

Saving Throws Dex +7, Int +5
Skills Insight +5, Stealth +7
Damage Resistances fire
Damage Immunities psychic
Condition Immunities charmed, blinded
Senses Blindsight 60ft, Tremorsense 800ft (1200ft underwater), passive Perception 11
Languages Infernal, Undercommon
Challenge 7


Amphibious. The pale one can breath air and water.   Grappler. The pale one has advantage on attack rolls against any creature grappled by it.   Dark Devotion. The pale one has advantage on saving throws against being charmed or frightened.   Sunlight Weakness. While in sunlight, the pale one has disadvantage on attack rolls, ability checks, and saving throws.


Actions

Multiattack. The Pale One makes 3 attacks: two with its Lash and one with either its Bite or its Acidic Bite   Lash. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) 1d8+3 bludgeoning damage.   Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. <i>Hit: 8 (2d6+1) 2d6+1 piercing damage, plus 2 (1d4) [roll1d4] acid damage.   Acidic Bite (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d8+1) 2d8+1 piercing damage, plus 10 (3d6) 3d6 acid damage.


 

A Pale One or Nifarzhi is a large demon crustaceal humanoid found most typically in the uppermost layers of the underworld.


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