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Golgari Develkin Initiate Druid in Dungeons & Dragons 5e

Golgari Develkin Initiate Druid

Medium Develkin, Golgari initiate, Any

Armor Class 11 (16 with barkskin)
Hit Points 5d8+5
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

13
( +1 )

INT

12
( +1 )

WIS

15
( +2 )

CHA

12
( +1 )

Saving Throws Charmed
Skills Medicine +4, Nature +3, Perception +4
Condition Immunities Sleep
Senses darkvision 120 ft., passive Perception 14
Languages Druidic plus any two languages
Challenge Rating 2

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin


Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.


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