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Lykosor

Medium beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 2d8+2
Speed 40ft Hover: -9ft Climb: 30ft

STR
12 +1
DEX
14 +2
CON
13 +1
INT
5 -3
WIS
11 0
CHA
5 -3

Skills Perception +3 , Stealth +4
Damage Vulnerabilities Vulnerable to Cold
Senses Passive Perception 13
Languages -
Challenge 1/4 (50 XP)


Ambusher's Stride: The Lykosor may ignore non-magical difficult terrain and not suffer a movement penalty.
Pack Tactics: The Lykosor has advantage on an Attack roll against a creature if at least one of the lykosor's allies is within 5 ft. of the creature and the ally isn't Incapacitated.


Actions

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


 

Saurian pack hunters who excel at ambushing from rocky terrain. They survey from a sun-lit vantage, waiting for a chance to strike as one. Adapted to hot dry climates, they mostly eat small mammals but will not hesitate to attack larger prey when they sense an opportunity.

Lykosors make their nests in all kinds of illuminated grounds. The top of a cliff, a dried patch of herbs, or a collapsed brick buildings are their prefered homes. They stay far from inhabited settlements but do not shy away from roads. Deserts, steppes or grassland can welcome these wolf-like lizards in many realms.


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