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Flameskull

Tiny undead, neutral evil
Armor Class 13
Hit Points 40 9d4+18
Speed Hover: 40ft

STR
1 -5
DEX
17 +3
CON
14 +2
INT
16 +3
WIS
10 0
CHA
11 0

Skills Arcana +5 , Perception +2
Damage Resistances Lightning, Necrotic, Piercing
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60ft, Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)

Spellcasting The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13; +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:


Illumination The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.   Magic Resistance The flameskull has advantage on saving throws against spells and other magical effects.   Rejuvenation If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.


Actions

Multiattack The flameskull uses Fire Ray twice.   Fire Ray Ranged Spell Attack: +5 to hit, range 30ft, one target. Hit: 10 3d6 fire damage.


 

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