| -1 | Strength |
| +5 | Dexterity |
| +1 | Constitution |
| +5 | Intelligence |
| +0 | Wisdom |
| +2 | Charisma |
| +5 | Acrobatics |
| +0 | Animal Handling |
| +3 | Arcana |
| -1 | Athletics |
| +0 | Deception |
| +3 | History |
| +2 | Insight |
| +2 | Intimidation |
| +5 | Investigation |
| +0 | Medicine |
| +3 | Nature |
| +2 | Perception |
| +2 | Performance |
| +2 | Persuasion |
| +3 | Religion |
| +7 | Sleight of Hands |
| +5 | Stealth |
| +0 | Survival |
| ATTACK | RANGE | HIT/DC | DAMAGE |
|---|---|---|---|
| Crossbow, Hand | 30(120) | +5 | 1d6+3 |
| Dagger | 20(60) | +5 | 1d4+3 |
| Rapier | 5ft | +5 | 1d8+3 |
| Eldritch Blast | 120ft | +4 | 1d10 |
| Unarmed Strike | 5ft | +1 | 0 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.