Keen Hearing and Smell The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. Snow Camouflage The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Bite Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 11 2d6+4 piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. Cold Breath (Recharge 5–6 ) The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 4d8 cold damage on a failed save, or half as much damage on a successful one.
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