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Hunter

Those who have spent enough time hunting the horrors that stalk the night, learn about them, and adopt skills to help them in their hunt. You are one of those people, and you have spent a large part of your life either in the north/northeast of the empire, or some other dangerous place. Your goal might be revenge, thrill seeking, or ensuring the safety of your family. Hunting is a dangerous profession that does not come with its fair share of risks, mental or physical. Consider giving your character some physical impairment such as a lost eye, a limp, or even a lost limb. Alternatively, roll on the Indefinite Madness table.

Skill Proficiencies Choose two among Athletics, History, Intimidation, Stealth
Tool Proficiencies One type of gaming set, vehicles (land)
Equipment A trophy taken from a fallen monster, a reminder of your past life, a bone dice set or playing card set, a set of common clothes, and a belt pouch containing 15 gp.

Features

Gaze into the darkness: Through the years you have learned how the creatures of the night operate, their habits and characteristics. You have advantage on skill checks related to knowing things about creatures relative to the area you hunted (whether or not this applies to each individual check is left to the discretion of the DM).


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