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Wild Magic Surge - Earth in Dungeons & Dragons 5e

Wild Magic Surge - Earth

Roll the Dice
d20%Spell Effect
01-Magiapere eruption. You and your target(s) take maximum damage from the spell cast if damage is included in the spell, if a saving throw is required both you and the target(s) automatically fail. Roll a d20, if your result is less than 10, roll on the Magiapere table.
02-03-Magiapere eruption, roll on the Magiapere table.
04-05-1%Roll on this table again, take the new roll. Reduce Magiapere by 1%
06-07+1%Your spell is up cast by 1 spell slot level, maximum of 9. Increase Magiapere by 1%.
08-09-2%Your spell is down cast by 2 spell slot levels, minimum of 1. Reduce Magiapere by 2%.
10-11-Your target must make a dexterity saving throw, on a failure, the target is struck with an erupted stone from beneath their feet dealing 2d6 bludgeoning damage.
12-13-Stone plates sprout from your skin, granting you 2d8 + your spell casting modifier temporary hit points for 1 minute.
14-15-Your steps cause the earth beneath you to rumble, creating difficult terrain in a 60ft line of your choice for 1d4 turns. Enemies that touch the area receive 1d6 bludgeoning damage.
16+2%All of your spells are now melee spell attacks for 1 minute and now grant you temporary hit points equal to half the damage dealt up to a maximum of 40 temporary hit points and last until your next long rest. Increase Magiapere by 1%.
17-Your target must make a constitution saving throw or be stunned until the end of your next turn.
18-19-2%Reduce Magiapere by 2%.
20-Your spell erupts into dozens of magic infused stones, select up to 3 additional targets within 30ft of your original target to be hit with your spell.

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