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Skulker

You’ve lived in Skullport for years now—maybe you were born here, maybe you came here willingly, or maybe you’re an escaped slave trying to eke out a life of your own under cover of darkness. One way or another, the Port of Shadows is your home, whether temporary or permanent. This background can also be used to represent characters from other, similarly rough locales in Faerun or other settings.

Skill Proficiencies Stealth, Athletics
Tool Proficiencies One of the following: Ropework Kit, Body Modification Kit, Poisoner’s Kit, or Thieves’ Tools, one type of gaming set
Languages Common an one of your choice, usually Undercommon.
Equipment A hooded lantern, a hooded cloak with a secret pocket, a dagger, fishing tackle, and10gp

Features

Haven in Dangerous Straits   If you can make it in Skullport, you can make it anywhere. When in an urban environment, no matter how dangerous, you can always find a reasonably safe hideout, and mediocre food, usually scavenged from the trash, for up to six people including yourself. Alternatively, if your character has survived in Skullport by making friends with a powerful faction, you can use the Safe Haven feature from the Faction Agent in Sword Coast Adventurer’s Guide.

Suggested Characteristics

Skulkers are defined by their sense of self-preservation, a necessary trait which naturally leads to quirks and tics that can give an idea of the kind of person a skulker might be. These traits can be used to describe a skulker as a player character, or to quickly create unique and memorable NPCs in Skullport

Traits

Ideal

Bond

Flaw


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