| +1 | Strength |
| +2 | Dexterity |
| +2 | Constitution |
| +3 | Intelligence |
| +4 | Wisdom |
| +6 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +3 | Arcana |
| +0 | Athletics |
| +4 | Deception |
| +3 | History |
| +1 | Insight |
| +8 | Intimidation |
| +3 | Investigation |
| +1 | Medicine |
| +3 | Nature |
| +1 | Perception |
| +4 | Performance |
| +6 | Persuasion |
| +3 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +1 | Survival |
| Weapon | Attack | Damage | Range |
|---|---|---|---|
| Chill Touch | 1d20+6 | 1d8 | 120ft |
| Light Crossbow | 1d20+4 | 1d8+2 | 80/120ft |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.