Messy end. The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 ft of the exploding kobold must make a DC 10 dex saving throw, taking 1d8 bludgeoning damage on a failed save, half on a successful one.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 ( 1d4+2 ) piercing damage.
Hand crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 ( 1d4+2 ) piercing damage.
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