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SRD

Dretch

Small fiend (demon), chaotic evil
Armor Class 11 (natural armor)
Hit Points 18 4d6+4
Speed 20ft

STR
11 0
DEX
11 0
CON
12 +1
INT
5 -3
WIS
8 -1
CHA
3 -4

Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 1/4 (50 XP)


Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 1d6 piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 2d4 slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be Poisoned until the start of its next turn. While Poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.


 

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