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Web Lurker in Pathfinder 2e

Web Lurker - Monster 3
BLACK, GREENMEDIUMABERRATION

Recall Knowledge - Aberration (Occultism): DC 18; Unspecific Lore: DC 16; Specific Lore: DC 13
Web lurkers, known also as Ettercaps, are ugly monsters that not only dwell within the lairs of spiders and swarms, but actively cultivate and shepherd such vermin.
Whether alone or in a group, web lurkers hunt in forests, swamps, or scrubby hill lands, constructing structures from their webs high up in trees or within craggy, high canyons, and they surround their territory with traps and snares constructed of the same webbing and natural material.
— Bestiary pg. 325
 
Perception +10 ; darkvision, tremorsense (imprecise) 30 feet (creatures touching its web)
Languages Aklo; spider speak (Spider Speak The web lurker can speak with spiders, with the same effects and limitations as speak with animals.)
Skills Acrobatics +9 , Athletics +9 , Crafting +8 ( +12 to craft traps and snares), Stealth +11

STR +4 , DEX +4 , CON +3 , INT +1 , WIS +3 , CHA -1

AC 19
Saving Throws Fort +10, Ref +11, Will +8
HP45
Speed 25 feet, climb 25 feet
Melee fangs +11 +6 / +1 (poison), Damage piercing plus web lurker venom claw +11 +7 / +3 (agile), Damage Slashing
Ranged web +11 +6 / +1 , Effect web trap
Special Abilities Spring upon Prey Trigger A creature touches the web lurker’s web while the web lurker is on it. Requirement Initiative has not yet been rolled. Effect The web lurker automatically notices the creature and Strides or Climbs before rolling initiative.  
Spells Web Lurker Venom (poison) Saving Throw Fortitude DC 19; Maximum Duration 10 rounds; Stage 1 poison and flat-footed (1 round Stage 2 1d6 poison, flat-footed, and slowed 1 (1 round)
Web Trap A creature hit by the web lurker’s web attack is immobilized and stuck to the nearest surface until it succeeds at DC 20 Acrobatics check to Escape.

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