Each time the specialization is raised 1D above a character’s
Strength stat the player may choose a combat action (or technique) that their character knows
- Disarm. The character is trained to force an opponent to
drop a weapon or object.
Difficulty: Moderate
Effect: If the character’s attack is successful (and is not parried or dodged) and if the skill roll meets the required difficulty
number, the target character is disarmed.
- Hold/Grapple. The character is trained to grapple and hold a
target immobile.
Difficulty: Moderate plus a Strength versus martial arts roll.
Effect: The character attempting to grapple with a target
must make a Moderate martial arts roll to hold her opponent.
For every round the target is held, the character must make a
Strength or lifting roll. If the target beats her martial arts roll
(or Strength or lifting if she prefers), he breaks free of the hold.