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Vampire

Type Undead (Vampire)
Ability Score Modifier +2 to Strength, Constitution and Charisma
Size medium
Speed 30 Feet
Language

  • Bite: The vampire gains a bite attack, which deals 1d4 points of piercing damage, plus one and a half times the vampires Strength modifier.
  • Low-Light Vision: A vampire can see twice as far in Dim-Light conditions as normal humans
  • Blood Points: Vampires gain a special resource, called Blood Points, which they use to fuel their disciplines. The amount of Blood Points depends on the Generation of the vampire.
  • Deathsleep: During the daylight hours a vampire falls into a deathlike state of sleep. In this condition they are not aware of their surroundings.
  • Vulnerability to Sunlight: Vampires are vulnerable to sunlight. If they are exposed to sunlight, they take 4 Points of Constitution Damage each turn.
  • Undead: Vampires are undead creatures. They recover from usual wounds over their daysleep, but have to spend blood points to heal constitution damage. They don't need to eat or drink, but have to feed on mortal blood.
  • Clan: Each vampire belongs to a clan, which gives her additional benefits. These clans serve as a class in terms of game mechanics.


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