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Beast man marauder in Dungeons & Dragons 5e

Beast man marauder

Large demonic humanoid , chaotic evil
Armor Class 8
Hit Points 60
Speed 6ft Climb: 3ft

STR
25 +7
DEX
8 -1
CON
19 +4
INT
4 -3
WIS
4 -3
CHA
16 +3

Skills Tracking, hunting
Damage Vulnerabilities Holy damage
Damage Resistances Unholy damage
Languages Common, bestial, demonic
Challenge 2/2

None

At will: None

1/day: None

2/day: None

3/day: None


None


Actions

If enemy is within 5 feet use Crude swing 1d10+8 - number of feet between target   If no enemies within 5 feet use charge traveling 10 feat and dealing 1d6 damage to anyone in the path, and taking them with him, if they hit a wall 1d4 damage   If an enemy is incapacitated use butcher for 1d12+3 damage   On 1/4 health roll 1 d4, on 1 or 3 use demonic rage and start charging 15 feet every turn but having to take a saving throw to avoid its own damage

Reactions

horned parry when receiving attacks to the head it can choose to parry with its horns for 1d4-1 damage (if it uses this it can’t use it again until after its next turn)   uncontrollable beast if attacked while incapacitated it can choose to [roll1d10] on a 10 it deals 1 damage to the attacker and escapes incapacitation


 

Lair Actions

Nothing

Pagan settlements, crudely constructed out of whatever materials could be used, these serve as resting places and religious grounds as seen by the trees adorned with bones and braziers


Twisted parodies of both man and beast these abominations terrorise the country side

Mountain, Forrest


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