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Nekropoth

Large beast, chaotic evil
Armor Class 22
Hit Points 187hp (20d10+26) 20d10+26
Speed 50ft Climb: 39ft

STR
18 +4
DEX
20 +5
CON
16 +3
INT
12 +1
WIS
12 +1
CHA
14 +2

Skills Perception +8
Damage Vulnerabilities None
Damage Resistances Piercieng, Slashing, Non-Magical Attacks
Senses passive Perception 16
Challenge CR 9


Keen Smell. The Nekropoth has advantage on Wisdom (Perception) checks that rely on smell.   Opportunist Sadist. The Nekropoth has no limits on opportunity attacks without expending a reaction.   Dark Bolter. The Nekropoth can Dash and attack in the same turn so long as initiative has not started.


Actions

Multiattack. The Nekropoth makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 4d6+6 piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 5 4d6+6 slashing damage.
Ghost Slash Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 5 5d6+6 slashing damage. Necessitates bracing action on one of its attack. The Nekropoth charges through the thirty feet of movement and slashes enemies on its way. Can affect 1d4 targets on the way.


 

The Nekropoth are the Black Reapers of the Carsil Forest. Black-clad wolves of high stature and razor-sharp talons. They rarely venture outside its depth to the great comfort of the outsiders. Nekropoth take pleasure in striking unseen and relish the terror their lightning-fast wake. Cunning and patient, it is impossible for them to become frenzied as they cannot enjoy a hunt without a calm spirit.


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