Casting Time: 1 Action
Range: 30 Feet
Duration: 10 Minutes
Components: V, S, M (A pinch of fine sand, rose petals, or a cricket)
This spell sends creatures into a magical slumber. 3 creatures you choose within range become slowed. If the target fails its first saving throw against this power, the target becomes unconscious until the spell ends, the sleeper takes damage, someone uses an action to shake or slap the sleeper awake, or they succeed on a Wisdom saving throw. Undead and creatures immune to being charmed aren't affected by this spell.
The amount of creatures you can choose increases by 2 when you reach 5th level (5), 11th level (7), and 17th level (9)
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