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SRD

Lemur

Medium fiend (devil), lawful evil
Armor Class 7
Hit Points 13 3d8
Speed 15ft

STR
10 0
DEX
5 -3
CON
11 0
INT
1 -5
WIS
11 0
CHA
3 -4

Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands Infernal but can't speak
Challenge 0 (10 XP)


Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.


Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 1d4 bludgeoning damage.


 

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