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The Red Princess in Dungeons & Dragons 5e

The Red Princess

ACTIONS

On its turn, the ship can take 3 actions, choosing from the options below. It can take only 2 actions if it has fewer than 10 crew and only 1 action if it has fewer than 5. It can't take these actions if it has fewer than three crew.  

HULL

Armor Class 15 Hit Points 250 (damage threshold 15)  

CONTROL: HELM

Armor Class 16 Hit Points 50 Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.  

MOVEMENT: SAILS

Armor Class 12 Hit Points 100; –10 ft. speed per 25 damage taken Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind  

WEAPON: BALLISTA

Armor Class 15 Hit Points 50 Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Equipment Inventory at time of game start:
Crew: 2 permanent – Juan & Phillipé
Cargo – capacity 50ton
Food & Water Full Rations for 10 people for 20 days 400lb Rum 100lb Spare Rope 500ft spare hemp rope 100lb Folding Cage Large 6500lb Folding Cage Huge 14500lb Spare Wood Plank 20 sq ft 2000lb Ballista Bolts 20 4.5lb Sundries Plates, bedding, books, maps, etc. 500lb Total 24000lb = 12 tons

Features

Gargantuan vehicle (60 ft. by 20 ft.)
Creature Capacity 20 crew, 10 passengers
Cargo Capacity 50 tons
Travel Pace 6 miles per hour (144 miles per day)
    *Damage Immunities* poison, psychic
*Condition Immunities* blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
 


STRDEXCONINTWISCHA
18 (+4)8 (-1)16 (+3)000

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